SoundFX Studio - WWII Weapons Sound System - Part II

VIDEO PREVIEW | HOW TO USE IT | HOW TO USE IT FOR MULTIPLAYER | HOW TO USE IT FOR INTERIOR AREAS | WEAPONS LIST |

"WWII Weapons Sound System Part II" – The Next Evolution of AAA WWII Firearm Audio.

WWII Weapons Sound System Part II expands the series with another pack of iconic historical firearms, delivered as a powerful and fully modular Unreal Engine plugin. Built in C++ with Blueprint integration, this package continues the tradition of the Modern Weapons line and its WWII successor, providing an even broader arsenal for multiplayer shooters. The system includes fully replicated sound logic and a new library of authentic weapon recordings crafted specifically for this release.

What's Inside – 12 New Iconic Weapons

Each weapon in Part II has been carefully selected and authentically voiced to reflect its historical acoustic identity. This pack includes over 300 new sounds covering World War II firearms and related weapons used throughout the late 1930s to early 1950s:

  • Reising M50 Submachine Gun

  • Model 1949 Semi-Automatic Rifle

  • PPD-40 Submachine Gun

  • TT-33 Tokarev Pistol

  • FG 42 (Fallschirmjägergewehr 42) Battle Rifle

  • Ithaca Model 37 Pump-Action Shotgun

  • MP28 Submachine Gun

  • Type 94 Nambu Pistol

  • M1A1 Thompson Submachine Gun

  • MAS-36 Bolt-Action Rifle

  • MP40 Submachine Gun

  • Karabiner Modell 1931 (K31) Bolt-Action Rifle

Key Features

✅ C++ core with Blueprint support – Customize deeply in C++ or integrate instantly through Blueprints.

✅ Fully multiplayer-replicated – Every sound event, including single shots, loops and tails, is synchronized across the network.

✅ Distance-based sound system – Dedicated layers for close and far ranges.

✅ Dynamic fire modes – Single and automatic patterns depending on the weapon.

✅ Post-FX sound processing – EQ, spread, reverb and other enhancement tools for a cinematic or gameplay-focused mix.

✅ Loop-variation system – Repeating fire never sounds identical thanks to randomized loop offsets.

✅ Optimized and production-ready – Designed for high performance across large multiplayer maps.

✅ Reload sounds separated into components for perfect alignment with animations in both first- and third-person.

Crafted by Experienced Audio Developers

Every sound in Part II was created with the same professional approach as the rest of the series:

  • Field recordings from real firearms

  • Multi-layered design for clarity and realism

  • Careful tuning for cinematic weight and gameplay precision

  • Refined using input from real developers and sound designers


WWII Weapons Sound System Part II is the definitive expansion for teams seeking modularity, historical authenticity, ease of use, and a robust toolset for multiplayer shooters in Unreal Engine. This plugin provides everything needed to shape your battlefield soundscape with professional quality, flexible workflow, and plug-and-play simplicity. Perfect sound quality, optimal length and format. With our sound system you can easily adjust or update the sounds, or create your own weapon. Bring your WWII combat experience to life