VIDEO PREVIEW | HOW TO USE IT | HOW TO USE IT FOR MULTIPLAYER | HOW TO USE IT FOR INTERIOR AREAS | WEAPONS LIST |
"WWII Weapons Sound System Part I" – The Ultimate Audio Solution for AAA Multiplayer Shooters.
WWII Weapons Part Sound System Part I is a powerful and highly modular UE plugin, written in C++ with Blueprint integration. This product is a direct continuation of the critically acclaimed Modern Weapons series, now shifting the focus to the thunderous battlegrounds of World War II and the immediate post-war era. Designed for multiplayer gameplay, the system includes fully replicated sound logic and a complete library of historically authentic weapon sounds.
What's Inside – 12 Iconic Weapons
Each weapon has been carefully selected and authentically voiced to reflect its real-world acoustic signature. The set includes over 300 sounds for both WWII-era firearms and several weapons introduced shortly after the war, widely used in military conflicts of the late 1940s and early 1950s:
MAS-49 Rifle
Sten Gun Mark II
PPS-43 Submachine Gun
StG 44 Assault Rifle
Mosin–Nagant Bolt-Action Rifle
Gewehr 41/43 Rifle
C96 Semi-Automatic Pistol
P38 Service Pistol
Classic A-5 Style Shotgun
SKS Carbine
Suomi KP/-31 Submachine Gun
MG-42 Light Machine Gun
Key Features
✅ C++ core with Blueprint support – Seamlessly integrate and customize without writing a single line of code, or go deeper with full C++ control.
✅ Fully multiplayer-replicated – All weapon sounds, from initial shot to looping tails, are synchronized across the network.
✅ Distance-aware audio – Unique sound layers for close and far ranges.
✅ Dynamic firing modes – Semi-auto and full-auto variations.
✅ Post-FX sound processing – Designed to fit perfectly into cinematic or gameplay mixes.
✅ Loop variation system – Looping fire sounds always start at randomized offsets, avoiding robotic repetition.
✅ High-performance and game-ready – Optimized for real-time performance and scalability.
✅ Reload sounds are split into separate components, making it easy to align with your reload animations in both first- and third-person views.
Crafted by Experienced Audio Developers
Behind every sound is our decade-long experience in game audio production:
Field recordings from real weapons
Layered and mixed using modern post-production tools
Tuned for both realism and cinematic impact
Built with feedback from pro developers and sound designers
WWII Weapons Sound System Part I is the ultimate audio toolkit for developers seeking historical realism, modular flexibility, and plug-and-play simplicity in one powerful Unreal Engine package. It contains all the necessary material to control the overall sound of your battle scene not only for single-player, but also for multiplayer. Perfect sound quality, optimal length and format. With our sound system you can easily adjust or update the sounds, or create your own weapon. Use it and make your War real ⚡