[SoundCues] Is it possible to add a Sound Distance Relativation Node for sndcues in blueprints?

Hi,
I have been trying for the past oth to search for a sound system that allows the sound to play different sound based on the distance on which the player will receive the input and failed to find any info so i just assumed that it wasnt possible as of right now, basicly what i want is that you have your basic sound cue but can add a node Called “Sound_Distance_Relation” that allows the manual input of different SoundFiles for Different Horizontal Distance And calculates the speed of sound (343m/s | 34300 uu/s) to call the delay of the sound and after such delay to allow the player to receive the soundcue to play. for example i would have my normal soundfiles for the default distance which i would set the maximum distance to hear the specified file so for example 0 to 5 metres (500uu) and another for the middle part so 5-30 metres (3000uu) and the last sound file for the rest of the horizontal distance from the location of the sound to the player.

So imagine that i have coded my soundfiles to recognise them for this system i would do this:
[Soundname]_Dist_01 (0-5 m)
[Soundname]_Dist_02 (5-30 m)
[Soundname]_Dist_03 (30-NaN m)

if its possible can someone tell me how i can achieve what i’ve tried to explained but im very bad at explaining. sorry guys :confused: