Hi.
I have an User Widget which plays animation and play sound. The beginning of it looks like it:
Then in the Level Blueprint I’m launching the animation (that last long enaugh to play the sound) and then go to the next level:
The problem is that in the next level when I use memreport -full I can clearely see that the sound is still in memory!
Obj List: class=SoundWave -alphasort
Objects:
Object NumKBytes MaxKBytes ResKBytes ExclusiveResKBytes
SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed 0K 0K 10K 10K
SoundWave /Engine/EditorSounds/Notifications/CompileSuccess.CompileSuccess 0K 0K 13K 13K
SoundWave /Game/GUI/Sounds/Splash-UnrealEngine.Splash-UnrealEngine 0K 0K 811K 811K
Class Count NumKBytes MaxKBytes ResKBytes ExclusiveResKBytes
SoundWave 3 3K 3K 834K 834K
Shouldn’t it be cleared somehow? Should it be done by Garbage Collector or manually?