Sound Wave Visualization

Hello! I am currently making a game where stealth plays a somewhat major role. To help the player navigate around the system, I want to allow them to visualize the sound waves in the Gameplay UI, similar to how The Legend of Zelda: Breath of the Wild/The Legend of Zelda: Tears of the Kingdom does it.

Screenshot 2024-05-03 141935

However, I have been unable to find many tutorials on it. Does anyone know any way to make it in the user widget blueprints?