sound volume issue

I have 2 ‘spawn sound at location’ functions on startup (A and B)

I have A set to volume 1, B set to volume 0

an event in the game triggers a blend from A1 to A0 and B0 to B1

this has worked on earlier engine versions, if i set B to 0.1 on startup it works properly when the volume change is triggered.

It seems the component that’s spawned gets removed if the volume is set to 0

User error -.-

The volume multiplier on the spawn node is not the same value as the set volume node. having the multiplier set to 0 and the volume set to anything is always going to result in a volume of 0