I have 2 ‘spawn sound at location’ functions on startup (A and B)
I have A set to volume 1, B set to volume 0
an event in the game triggers a blend from A1 to A0 and B0 to B1
this has worked on earlier engine versions, if i set B to 0.1 on startup it works properly when the volume change is triggered.
It seems the component that’s spawned gets removed if the volume is set to 0