Sound Triggered by an anim is playing in loop

Hello !

I have a strange issue about a sound triggered by an animation.
I’ve plugged a sound with notifies in the anim track.
On my grab animation the sound is playing at the right time when the animation is played.
But I plug exactly the same cue on the hit animation, the sound is played in loop right
after the game start at the animation frequency.
If the hit animation is played, the sound is played twice and after that it keeps looping in background.
Both animation are not looping.
I also plugged some particles effects and didn’t experience that king of issues.

Any idea ?

Ok, I’ve found the issue… It’s quite a shame…
A specific level area where I check my animations was running the guilty action in loop.
The sound set had no distance attenuation… …
Can I win the badge of “Dumb of the year” ?

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