Hi i have been working on this blue print and it is almost dont but it has me stumped. its probably something simple but i’m just not getting it. Okay i’m making this fusion coil explode, do damage, and make sound. So i have been following a few tutorials like this one UE4 - Blueprint Explosive Barrel #1 - Basic Setup - YouTube. But I also added sound so that when its explodes there is an explosive sound. It finally worked but i wanted to add sound that was part of the mesh that plays the entire time the mesh exists and isn’t destroyed. So far i got it to play the sound but once it’s activated it won’t go away no matter how far you run away but i want it to only be within a certain location that i made a sphere component for. the sound also stays after the fusion coil is destroyed.
Here are my components, including the “sound radius” component i want to use as the trigger that whenever the player is within the component the sound “fusion”
Here is my blueprint (BLUE is where I need the sound to work. RED is the destruction section which is all working)
Here is the Destruction blueprint to help you see how i have it set up. It is using also another sound “explosion” so that when it gets destroyed it will shoot particles and make a load explosion. Blue is for when the mesh is damaged but not destroyed. Red is when it is destroyed.
Here is the Fusion BP
Does anyone know what i need to do to fix it?