It’s really sad to see that only vaw format is supported, and that only PCM, ADPCM, DVI ADPCM specifications, I have bunch of vaw and mp3 files which I can’t import and use in my project due to
I come from Windows API world, and there is Media Foundation API which let’s you play just any media file format you wan’t, not just few vaw specifications.
You don’t need to pay for Windows API’s, so what is the problem? If DirectX is used in engine source code then why MF which also part of WinAPI isn’t?? do we need to use platform specific API’s to play sound? isn’t game engine supposed to provide these so basic interfaces?
Now it looks like playing mp3 in blueprints one needs to make blueprint library of specific platform sound API to make it work? sorry that is truly horrible.
I just wonder what is the reason?
I just looked at other game engines to see sound file format support and obviously it’s way better than in UE4 which supports only a subset of vaw files.