Sound stops working after a few plays

I have tried to make an Endless runner game following this tutorial: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
Most of the game works fine, but the coin collection sound doesn’t play after 16th coin. I can pick up 16 and sound plays normally, but after that, no sound plays at all when I pick up coins. The explosion sound when I run into a rock works normally.

EDIT: I have found the problem. The sound effect that I chose for coin pickup was infinite, which I didn’t notice as the character was leaving it behind while running. Each time I picked up a coin, a new instance of sound played simultaneously, and for some reason either my computer or Unreal Engine doesn’t support more than 16 channels. I replaced the sound effect with another one with limited duration, and now it plays normally.

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. What version of the engine are you using?
  2. Can you reproduce this issue in a clean project?
  3. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  4. Can you provide screen shots of your blueprints?

I see you’ve found the issue, I thought this might be the case as soon as you mentioned it played 16 times specifically. If you look at the sound wave asset, you should find properties that define how many instances of it can play concurrently, which defaults to 16. Once that maximum is reached, it will either not play any more or try to stop the oldest/farthest depending on which setting you choose.

So you mean: Override Concurrency + Max Count? But it seems that each time a sound gets triggered, it’s not respawned, just replayed from the start?.. If that is true, then there is no sound concurrency?.. How 2 of the exact same sound play at the same time?