Sound Source moving behind player

Hi there,

I’m trying to get sound sources in our game to sound like they’re coming from behind the player when they’re back is to it. Currently, they sound exactly the same if the source is three meters in front of the player as behind.

I did some preliminary research and found that we need HRTF which is not currently supported in the stock Unreal sound system. Wwise seems to support it as does FMOD, but I can’t seem to find any documentation relating specifically to it. All documentation seems to talk about moving closer and farther not rotating from facing to behind. Also, there doesn’t seem to be anything that talks about using it with matinee.

We are trying to put together a scene that plays out around the player. For instance, the player is watching a conversation, but if he turns around, it should sound as though the conversation is coming from behind.

Any help would be appreciated.

Thanks in advance.