Just found the sound source bus class and thought it would be a great thing to test out for routing some audio around. Unfortunately, I can’t get it to work.
Here are the steps I took:
- added an ambient sound with a soundcue attached into the level
- created the bus asset
- threw it into the level
- applied the same attenuation asset to both the sound source bus and the original ambient sound (also tried it without one)
- selected my desired soundcue and added the sound source bus i created to its “Pre-Effect Bus Send” (also tried it on the Post send)
- turned the Send Level up to 1
- started the game
and I only hear the audio from the original ambient sound. I’m just wondering if I’m missing a step, thinking about this wrong, or if something else in my project might be interfering with this bus.
I’m using 4.19 preview 3 and have the audiomixer enabled.