sound sensors on player

Hi,
as part of my graduation project, I’m trying to create a simulator in which a drone is spawned into a a room with sound
sources scattered around.
when some source emits sound (best if i could simulate sound wave), the drone should somehow detect the noise.
I want to setup an array of mics on the drone and monitor the input they recieve.
I’m new to unreal engine and I don’t really know how to begin.
I have the drone (based on AirSim by microsoft). and I would love to get help regarding adding him mics that can detect sound from his enviorment.

thank you!