I’ve been trying to add sound to my game and I’ve run into a bit of a problem.
When I tell the server to spawn sounds attached or at a specific location only one client can hear the sound. It’s always the client that spawned in last. The rest of the clients and the server can’t hear a thing.
I’ve been trying to solve this now for a while but I’m getting nowhere.
The part of my character blueprint that handles the sounds
One of the sound cues, the rest looks pretty much the same. All om them use mono sounds