Hello,
I have an Issue regarding sound replication in media player.
In my blueprint I have a Media Player and a Media Sound underneath it.
So Far the Video streamed using the stream media source is replicated but the sound can only be played on the Server.
Here’s the logic for Playing the Media.
All the functions that you see are called in a widget to play a specific Media.
Question is How am i supposed to replicate the sounds with this kind of system. (if there’s a better way i would be willing the redo the system the right way)
It’s not a fixed per say, but a work around is that I needed to package the game and test it out via console commands and everything works fine.
If there are any ideas to add please let me know.
The fix is to make a server event that calls for another that runs on owning client, in other words the server is telling to the clients to run the sound locally. To test it you either have to disable “Run under one process” in the editor preferences or package a server and a client, run two clients and a server (preferably on two different PCs, but I know it’s too much to ask).