I was wondering, is there a way to make sound not repeat on all instances of a blueprint without making a variable? For example, I was making an enemy that shoots at you once you are seen. However, if there are multiple instances of this enemy, it will make a ton of sound, because each one is playing the sound every 0.6 seconds.
Thanks!
You can choose how many copies of the sound can play at once. For instance:
You have to make the concurrency type first:
Holy crap, thank you so much.