I noticed that when playing sounds in the editor, the sound quality seems to be automatically reduced. This has nothing to do with compression quality on the Sound Wave. The high end is lost when playing sounds in the engine. Sounds like a sample rate reduction.
I’ve noticed this in both the new audio engine and the old, and have tested this from 4.16 to 4.19.2. To repro:
- Create a new project using the first person template on 4.19.2
- Launch the project, and navigate to Audio/FirstPersonTemplateWeaponFire02
- Play the sound in the editor, and then play the sound in the game. After doing this, right click on the “FirstPersonTemplateWeaponFire02” sound wave, and choose Asset Actions-Export
- Now, you’ll have that sound outside the editor. Listen to the sound played outside the editor, and then within the editor. There is a noticeable loss of quality. You can also record the output of the game, and A-B between the recorded output and the original sound in your DAW. It is very noticeable this way.
I don’t know if this is a bug or some memory saving feature, but I would like to have the sounds within the editor sound exactly the same as they sound in my DAW. Is there a way to do this?