Sound playing faster on Oculus Quest than Windows

I need the music in my game to stay synced between the server and clients. (The game is played through LAN and sound is only coming from 1 set of speakers) It starts at the correct time but quickly starts to drift. Either because playback is faster on Android or slower on Windows. I have this problem with all of my sounds.
I’ve tried setting the sound to streaming and I’ve tried the new audio mixer on Android. I haven’t been able to try the audio mixer on Windows because it crashes my project. Neither fixed the issue.


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I believe this can be fixed by setting the Audio mixer sample rate to 48000 instead of 44100 in the project settings.