Hi AnswerHub,
I have started playing with audio in my project, and I am running into an issue with the continuous modulator. I have a Blueprint set up to modulate a vehicle’s engine pitch as its velocity increases, but it seems that the pitch can only be multiplied by a factor of 2. The pitch of the engine does not change with any higher multipliers. Is this a hard limit in UE4? I noticed that sound wave assets have a pitch multiplier that is locked between 0 and 4. Anyone know a way around this limit in case I need more range than a factor of 2?
Thanks!