There doesn’t seem to be a sound forum per say so move this were you think it belongs. Also maybe I am overlooking something really simple or easy or perhaps not.
I need to have the sound pickup based off the Pawns location in the environment, not the camera’s location in the environment. It truly is one of those smaller details that breaks the emersion of the environment.
Say you have a Pawn with a camera stationed behind the pawn say 2000 units
The camera can swivel around the pawn
You have a siren with sound that emits up to 1000 units away
You have the pawn standing next to the siren
In game you do not hear the siren
You move the pawn 2000 units away from the siren
You spin the camera round and round
The siren goes on and off as the camera comes in range
Does this clearly explain the issue?
Is there a simple checkbox somewhere that I can just check to say play sound based on pawn position instead of the camera?
Thanks In Advance