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Greetings unrealians:
I got a problem dealing with the sound , I’m playing my dialogs on the event tick and then i call a function that plays them depending on how many items you collected. The problem is I’m just loosing memory because I suspct event tick is
not the best function to play and call sounds . Could be it’s playing them again and again and would be better just to call once .
Well i will share the blueprint , hope you guys can help me .