I’ve recently started implementing audio into my game and I’ve run into a issue where my player characters mesh is triggering the sound occlusion. I feel like I have changed every setting in the attenuation asset and player collision settings but nothing seems to make a difference. It would be great if I could be pointed in the right direction to something that could help solve this issue.
Turns out I was being stupid and overlooked the fact it could be my Capsule Component causing the issue. Simply set either pawn or visibility to ignore and it fix the problem.
Hey, i know its been like two years, but can you explain what you mean by “Simply set either pawn or visibility to ignore and it fix the problem.” Having the same issue right now