I’ve recently started implementing audio into my game and I’ve run into a issue where my player characters mesh is triggering the sound occlusion. I feel like I have changed every setting in the attenuation asset and player collision settings but nothing seems to make a difference. It would be great if I could be pointed in the right direction to something that could help solve this issue.
Uploading: Sound Occlusion FP.mp4…
Uploading: Sound Occlusion TP.mp4…