Sound Occlusion Being Triggered by Characters Mesh

I’ve recently started implementing audio into my game and I’ve run into a issue where my player characters mesh is triggering the sound occlusion. I feel like I have changed every setting in the attenuation asset and player collision settings but nothing seems to make a difference. It would be great if I could be pointed in the right direction to something that could help solve this issue.

Uploading: Sound Occlusion FP.mp4…
Uploading: Sound Occlusion TP.mp4…


Turns out I was being stupid and overlooked the fact it could be my Capsule Component causing the issue. Simply set either pawn or visibility to ignore and it fix the problem.