I’m trying to get my weapon to play a firing noise. But all I get is silence. The sound gets called server-side by the weapon code via a server_implementation as follows:
UGameplayStatics::PlaySoundAtLocation(this, FiringSound, GetActorLocation());
I did a check and FiringSound did get set, so I don’t think a missing sound asset is the problem. I need this sound to play to all clients in the area. What am I missing?