Sound module in Cascade?

Would it be possible to create a module for Cascade that emits sounds in a very similar way to the light module? I’ve used engines in the past that allows us to spawn sound instances from individual particles. It ended up being incredibly powerful, as they tracked with the particles, and allows us to use the rather ambiguous spawn curves from the particle system/behavior.

Hehe, its one of the things I suggested for the upcoming Niagara (replacement for cascade)

All we can hope is that epic listens :slight_smile: