Sound Mixer node stops sounds with 0 volume

(V.1.8) - From the “testing” I’v been doing, putting the volume at 0 makes make the audio component “Invalid”(you can test this with the “Is Valid” node), basically unusable. It seems equivalent to the “DestroyAudioComponent” node, which also makes the audiocomponent “Invalid”. update: There is an option in metasounds and sound assets called “Play When Silent” that allows the audio to keep playing even if no player can hear it.