Yesh_CJ
(Yesh CJ)
April 22, 2020, 3:54pm
1
I have created a event start fire
and after 4 second created another event stop fire and the audio also plays for 4 second
But this blueprint is to attack target.
I have created a advanced AI pawn and in that I stopped the sound when health is <= 0
But I didn’t merge both these so that when the pawn dies It keep on playing sound but the weapon is destroy but I want to stop the sound playing when the pawn is dead before 0.4 second of firing.
It’s best to put the sound in the blueprint where you want to stop it.
Even if you put the sound in the pawn, it will carry on playing when the pawn dies.
I’m a bit confused, your delays are for .4 seconds, not 4.
Yesh_CJ
(Yesh CJ)
April 22, 2020, 5:35pm
3
Sorry wrongly typed it’s 0.4
BamaGame
(BamaGame)
April 22, 2020, 10:09pm
4
you just forget to set audio from created sound
Yesh_CJ
(Yesh CJ)
April 23, 2020, 8:02am
5
Again it’s playing the sound when it’s dead
Yesh_CJ
(Yesh CJ)
April 23, 2020, 8:03am
6
Again it’s playing the sound when it’s dead
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BamaGame
(BamaGame)
April 23, 2020, 9:07am
7
I need more detail to help. take another picture from other parts