I have a short sound that plays whenever the user picks up an item. Most of the time it plays. About 1 in every 5 times it doesn’t. I don’t have anything special going on with it, it’s not a sound cue, the volume is always at 1. Its a spawn sound 2d (UI sound). The actor that spawns it is not destroyed.
The console command au.DumpActiveSounds shows it as playing. There are only 1 or 2 other sounds playing at the same time.
Any tips on debugging it would be appreciated
Using UE4.27 still