Sound just doesn't play sometimes, not concurrency problem

I have a short sound that plays whenever the user picks up an item. Most of the time it plays. About 1 in every 5 times it doesn’t. I don’t have anything special going on with it, it’s not a sound cue, the volume is always at 1. Its a spawn sound 2d (UI sound). The actor that spawns it is not destroyed.

The console command au.DumpActiveSounds shows it as playing. There are only 1 or 2 other sounds playing at the same time.

Any tips on debugging it would be appreciated :slight_smile:

Using UE4.27 still

Can you show the code?

I shortened the sound in Audacity from 2.7 seconds to 1.7, and that worked, amazingly.

It shouldn’t affect it, so that just adds to the mystery. I’m happy it’s working though.

Thanks for your reply.

1 Like

I think it might be your concurrency setting. If it had a long silent tail, the sound already playing might take precedence over the new one, as you experienced.

If they’re fairly short interaction sounds, you don’t need a concurrency setting.

3 Likes