Sound is not triggered by walk animation after one cycle

Hi there! so as the title says, I mapped the footsteps (from a metasound blueprint) to sound notifies to a walking animation and apparently everything its okey but when I play, the footsteps sounds stop after six footsteps (1 animation cycle)
thank you very much for your help! maybe it is a very basic problem but just started learning UE5 and Im trying to learn my way around so…thanks again!

Hey @Amatsuuu, welcome to the Unreal community!
Is there any way you could show how you’re mapping the sounds? If you’re using Sound Cues, you should need to manually enter the sound each time.

I found a pretty good YouTube tutorial that goes into how to make a footstep Sound Cue, and theirs actually uses a sample of six sounds for a bit of randomization.

I hope this can help!
-Zen

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Hey thank you very much for your answer, appreciate it a lot <3!

Founded the solution just now in a video tutorial. It appears to be a 5.1 release issue for the first person template.

https://www.youtube.com/watch?v=hi1B4W4IUK4&ab_channel=TheSoundFXGuy

Have a great day everyone!

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@Amatsuuu
I’m glad you got it fixed! Happy Developing!
-Zen :vulcan_salute: