Hi,
Im using sounds from this pack: Sci Fi Weapons Silver in Weapons - UE Marketplace
Very simple BP: http://i.imgur.com/GGVOuHT.jpg
Videos with “bug” recorded:
v=
Bug explanation: As you can hear, when i somehow overlap “sound spawn location” before sound is completed, then it spawn another sound like impact - this works only when i move forward, if i move to another sides, second sound is not spawned. Only cues are bugged, solo sound do not doing this, and impact cues also are not bugged. Can i do something with that or i need to wait for repair from your side?
Hi Name368,
Do you have any other actors or events that could be using the same input for your blueprint? For instance, if you have Event Fire set to W and W is also set for movement, it may be firing twice because of the multiple inputs.
Hello, of course not. If you check first video, its newly created blank project and i added to character only 2 BP nodes (play sound + get location)
Easy steps to reproduce this:
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create third person template project
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add sci-fi weapons pack to project
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in character blueprint create input, for example “F” or any input, ->play sound at location - select rifle fire cue, plug “get actor location” to location.
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Try to move to WASD while firing
Unfortunately I was unable to reproduce this on my end. Are there any other steps I can take to recreate this error?
Yep, you can download my demo project and try it, i also bought sci-fi weapons dark and that cues are also “bugged”… i really dont have idea what it is
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I pulled the files but have removed the link. This is because it contains assets that were purchased on the marketplace, which are not freely available to everyone. In the future, please send links like this through the forums in a private message.
Yes im sorry i wanted to PM you but not found it here (thats why i deleted 99% of that pack). So now know i need to do it through forum.
Let me know please if that pack running with that “issue” for you.
It isn’t a problem at all! When you want to send a PM, if you go to the forums and type in the person’s username (same on the forums as here) it should show any posts made by them, you can then select their name to get to a profile page and press “Send message”. Unfortunately I wasn’t able to repro the error with this. The only difference I noticed was that if you move forward the sound does get louder, which I believe is because the sound is spawned at the actor location. By the time the sound plays it is louder because the camera is closer to the spawn location. Outside of that I wasn’t able to get any double sounds to play.
Wow, im so suprised really. Do you have idea where can be problem?
Because, if i shoot upwards and then i jump, sound is played again. It is something like when i overlap point where was sound spawned, then it spawn something like second sound… in this case is sound spawned at weapon muzzle location. But that “second sound location” is active only for maybe 2s it seems like when sound end.
I wanted to solve it by spawning that sound somewhere near but i can overlap that location with jump so its not very good solution.
So i found node where it is “broken”… Its “Crossfade distance”, if i remove that node and use only some sounds, everything is ok…
These are default pack values http://i.imgur.com/39oUHoQ.jpg
hovewer i not solved it yet, i need to dig more into that, or do you have idea how to set that?
well, you can mark this topis as solved.
SOLUTION:
My problem was in sound blueprint, in “Cross fade” node, so i changed input 0 “fade out distance” from 300 to 1000 and it works now fine.
I’m happy to hear you were able to find a solution to the error you were experiencing. I am marking this as answered for tracking purposes.