Sound in Timeline Blueprint


I’m currently making a open and closing door using timeline and i tried to add sound by add flip flop after pressed a key to play open door sound and closing door sound, but when closing sound didn’t match the timeline track that i make. (like when we pressed the key, the sound played immediately, didn’t follow the reversed animation after hitting the door frame)

I remember if there is Animation Notification, is that can be used in timeline? or is there any other workaround?

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You should use events for this. That way you ensure that the sounds are always played in the correct moment, both forward and backward.