Hey all!
I am making a project and want to add a sound to the animated object. On this object I have 3 different animations, which I want to be played randomly. So, I have created an animation BluePrint and add a Random Sequence Player. Here I add all 3 animations and check the shuffle option. To one of the animations I added an audio notifier and put it to the beginning of the animation. In the preview, all works perfectly. But, when I compile the BluePrint and play it, the sound doesn’t start. It starts right after the animation, with wich it should play.
What could be the problem?
Thanks for any advice.
did you ever figure this out? I’m having the same problem
I don’t have the problem anymore. But, I don’t know, what resolved the problem. Try to move the notifier from the first frame to second or third or so. Look, if you set the random speed of the animation in RandomSequencePlayer. If yes, try to set it to 1. (Or 1.5 or so). Try to change the order of the animations in RandomSequencePlayer.