Sound importing in-game


I’m working on a project about Sampler/ROMpler style synthesizer.
What I would like to do is, load my pre-recording in game cue on in-game music playlist.
and the problem I’m facing now is- I simply can’t find a clue to do that.

Basically it is possible when the music file is packed in package,
but I would like to load the sound files without pack them.

Where should I take a look to break this through?

You could do it in C++, but that could be a pain.

However, there is this free plugin on the Marketplace, which should work just fine:

Oooh, runtime is the word I was looking for!
Thank you very much!!

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