Hi all- as it says in the title, I’m struggling to get attenuation settings to do anything. Either the sound doesn’t play at all, or it plays at constant volume around the entire level, as though there’s no attenuation.
I have a (looped) wav that I’m playing, via an audio component on a blueprint actor. I’m using spherical falloff, and the radius seems fine for both inner & falloff radii. Playing with those values & attenuation function don’t seem to do anything.
I am using a soundmix & mixer class, as well as using ‘override attenuation’ in the audio component.