Sound Effects Volume Oddity

We’ve gotten to the point where it’s now time to take our audio seriously. We have Sound Waves that we’ve imported from wav files and play sounds in two ways. We have a SoundCue in each level that plays our BGM for now and sound effects that get played via UGameplayStatics::PlaySoundAtLocation.

Each time we hit “Play” to test the game in the editor, the volume for all SFX goes up just a bit until about the 4th play where it doesn’t climb up anymore. The BGM volume however remains consistent through successive plays.

Is there something we’re supposed to be resetting each time? It’s almost like the volumes for special effects channels keep stacking.

This is with version 4.6.1

Thanks for reading.