First off, I’m using 4.7 still.
I am currently making a game, and when the player dies, I want the character to ragdoll and then play 1 of 7 sounds I have setup in a sound cue with a random component thing. The problem is, once he ragdolls, and his mesh hits the ground it continues to play the sounds in a random order, not just one. I’m not sure if that makes sense but basically it’s playing all my sounds instead of one due to the ragdoll colliding. I’m new to unreal and this is my first game but your help is greatly appreciated!
- Jake