Positional Audio is bugged on linux.
To replicate:
- Play a sound left from the playing
character - Turn the playing character
180° and play the sound again
Expected:
The sound is heard as coming from 2 different places
What happen:
The perceived position is the same. In Addition the sound doesn’t doesn’t come from the correct location.
More details:
If you play a sound from a moving object, the sound move, but the direction is wrong and doesn’t account for the player rotation.
I replicated this bug cloning both unreal tournament and unreal engine repos.
This bug can be seen even on Unreal Tournament 4: the direction the sounds come from doesn’t take into account the player orientation.
These 2 bug report present the issue:
Unreal Tournament Forum Downtime [1]
Unreal Tournament Forum Downtime [2]
This video (not mine) further illustrate the bug:
- YouTube [3]
Notice how the projectile sound always come from the left. The direction the sound come from seems to change from map to map.
EDIT: 4.9 Changed some things but the sound is still broken. I have now identified the issue:
EDIT2: 4.9 Actually Fixed things, i was wrong. I made a dumb mistake with the project I used to debug this.