Hi everyone,
I’m a Sound Designer with experience in AAA game audio, working across both cinematic and gameplay-driven sound.
I cover the full pipeline — from asset creation to implementation in Wwise and Unreal Engine 5 — with a focus on building immersive, responsive audio that supports gameplay, feedback, and player clarity.
What I can help with:
• SFX design (weapons, UI, environments, cinematic moments)
• Wwise integration & Unreal Engine workflows
• Gameplay feedback & interactive audio systems
• Clean, optimized asset delivery
I’m comfortable working within production pipelines and collaborating closely with dev teams to bring audio into the game in a practical, efficient way.
Currently open to freelance and contract work.
Showreel: https://youtu.be/f_-KFiEmvhA