Sound Design & Alien: Isolation - Part 3: Station Sound FX

In this video we take three library sounds from and turn them into short sound effects of the kind you hear in Sevastopol Station: a thud, a phantom footstep, and an analogue machine (links below).

Alien: Isolation uses these types of sounds to put you on edge, and the analogue technology roots you in the 70s style of the original Alien film. Achieving that is partly about how the sounds are designed but also about how they’re deployed in the game. We’ll be looking at how to deploy these and other sounds in Part 4.

This is my first video demonstrating how I create a sound from scratch. I’ll be making more videos on this topic and I’d really like your feedback on how well the process come across in this video!

Enjoy – and please share links to your sounds in the comments below if you’re happy to :slight_smile:;base64
​ It’s great to see what other people come up with and it helps me know that I’m on the right track with these videos.