I think Alien: Isolation has the best sound design - ever.
In Part 1 of this series looking at the game’s sound design and how we can recreate it in Unreal Engine 4 I explain why, and explore what ‘sound design’ really means.
I’ll be posting more in this series over the next few weeks so be sure to subscribe for a heads up. I’ll continue posting here too, as always
We’ll create some sounds in future parts, and look at how we can ‘dress’ a scene in Unreal Engine.
We’ll explore mixing for stereo and surround sound, and how we can deploy our audio assets to help create a true sci-fi horror atmosphere.
Hope you enjoy this first part