Hi,
I’m running into a specific issue and would really appreciate some help.
I have got a plugin which generates a Sound Wave Object at runtime using Text-To-Speech. This all works perfectly fine, except for when I am rendering my scene using the movie render queue. Each time it cuts to a different camera, the current sound wave cuts off.
I have tried playing the sound as 2D, playing it at location, and playing it through a audio component attached to an actor in the world.
Does anyone have any ideas what might be causing this and how I can fix this?
Thank you.