Sound Cues and Audio Pipeline

Question about the future of Sound Cues- are they planned to be deprecated at some point in UE5.x? And if so, is there any timeline for that, or mention of a reliable migration path or tool? I’m curious what the long-term plans are for them, especially as MetaSounds continue to get more attention.

Also, after switching to 5.4, I’m seeing bugs with attenuation—particularly with non-spatialized radius where RadiusStart/RadiusEnd seem to behave unexpectedly. It’s noticeable when moving in and out of the falloff zone/ or sound is attached to a listener(panning and propagation issue). Is this a known issue, and is it still being actively maintained, or should we expect the pipeline to shift entirely toward MetaSounds?

Appreciate any insight!

Hello there @bartoszpie!

The information available on the subject comes from the latest migration article. There is no fixed date for the move yet, but it’s bound to happen in one of the updates for UE5.

Deprecations

Audio Volumes, Sound Class Mix, and Sound Cues will be deprecated by UE 5.0, with plans to remove them in a future release of UE5.

  • Sound Cues will be superseded by MetaSounds, which will be available in UE 5.0.
  • Sound Class Mix will be superseded by the Modulation and Submix systems, which are now available.
  • Audio Volumes will be superseded by a new system currently in development, which will be available in UE 5.0.

Users are encouraged to move to the new versions of these systems as soon as possible.

As for the problems with attenuation, I found a related bug fix report that was tackled and resolved for 5.6, updating to that version could resolve your issue:

Still, I would prioritize moving your pipeline to MetaSounds, whenever possible.

1 Like