Sound Cue Random Skipping False Branches

I am new to this and my project requires a bunch of sounds that would be randomly played. But each sound would be put through a branch and if false would ignore and move on to a valid one. Is this possible to be done just through the sound cue. Another way of thinking is that only true sounds would be part of the random and false would be never in that loop.

See the docs

You need to setup a boolean parameter which tells the node which sound ( true or false ) to play. You also have to specify the parameter on the sound cue before calling, like this

image

Seems like a bit of a hassle to me…