Sound cue random node issues

Hi guys,

I am currently importing some better weapon sounds into my project and had the opportunity to use different sounds for my weapons.
When I use the random node in the sound cue to randomise the sounds some unexpected audio glitches are happening which never happened when I just used one wave.
I recorded a video for that: Dropbox - sound.mp4 - Simplify your life

Did I miss a setting?


Can you post a multitrack comparison of your waveforms?

What do you mean with multitrack comparison?
Just a simulation in my daw with the same time between each shot?
edit: ah nevermind, I can screenshot the waveforms in a few hours
edit2: I found the reason… the waveforms have a random delay before the actuak sound … :confused: