I tried many things to get sound cue (with 6 songs in it) to play on level start, without any luck. All of the things i tried worked great on iMac 10.10.1 and windows, but none worked on ipad 4 retina and ipad mini 3.
What i wanted to achieve: Sound cue to be played on level start (as background sound, constantly having same volume and antenuation). (main menu is different level, there is no player start on main menu level, just textures on hud, and from that level you load different levels, SO attaching sound on character doesnt work there either way(even if i drop player start anywhere on level). I tried dropping sound cue on level, call it from bluperint, using add audio component (as i said it works on mac and windows but not on ipads)
P.s. On ipad mini 3 i can hear only 1 song from sound cue and after that there are no music at all (silence only) but silence from start on ipad 4 retina.
P.p.s. Using unreal engine 4.6.1 from Launcher, ipad mini 3 and ipad 4 retina have 8.1.2 ios, on Imac i am using 10.10.1 and on windows i am using win 8.1 64bit.
From this i can (almost) conclude that the problem is with parts of unreal engine (i tested almost everything, maybe i missed something??)
I closed the other question that we were working on with your sound since this post essentially covers that as well. To pick up where we left off and to clarify, you have not been able to get any of your sounds to work on the mobile devices you mentioned?
I am going to test various sounds on the devices mentioned to try and get your reported issue to occur. You have provided me with enough information to go ahead and try and test. Just to make sure, the iOS for both devices is 8.1.2?
Yes on both device are 8.1.2. I can get only 1 sound (from entire cue) to play on ipad mini 3 (but still nothing on ipad 4 retina). Also client reported that he also get only 1 sound on his ipad air 2 (with ios 8.0.2)(i think he said 8.0.2 but don’t hold my word on that). Ipad 4 retina also have 8.1.2 so i can only test on ipad 4 retina and ipad mini 3 (thoose 2 i have on my work).
Apologies for the late response. I attempted to test for the sound issues again, but with no luck. I was able to get my sounds to work properly when launching onto the device.
How are you deploying/packaging your game through editor? You might want to try all of your packaging options to see if the issue could be there.
Hi, can you please post BP screenshot of how should i play sound queue? I have music of 5 songs each 3 minutes long and i just want it to play that music.
Here is how I set my BP up to play a sound upon pressing the ‘M’ key. This can always be changed to ‘Event Begin Play’ if you would like the music to start as soon as you begin playing the level.
This execution plays the sound cue ‘Music Tracks’ which has three separate sounds that will be chosen at random to play. It gets the players location and plays the sound asset.
hi, thanks for BP. The problem was (well my first non proffesional error i made is that ipad retina 4 had muted sound inside settings xD, my appologies). So i made same BP expect i used my own music and it only plays only 1 music, and when that song is finnished it does not play other music files that are inside sound cue. that is intentional? if it is i can try other solutions as making sounc cue as variable and check if its playing, and if not to se it to play. Thanks for your time, and again i am sorry for confusion i made.
No worries, even professionals can overlook the simpler details when attempting to do something a bit more complex. What you will want to do is add a ‘Looping’ node within your cue after the ‘Random’ output. Connect that to the output of your Sound Cue and you should be in business.