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Sound cue not playing until all delays have finished

I am trying to play a sound effect and have a delay set afterwards in between my widget fade in and fade out animations.

For some reason the delay is causing the sound cue to also be delayed even though the delay is after the sound is played in the blueprint.

If I remove all of the delays then it plays immediately.

Does anyone know of any way around this?

Can you post a sample of your code that’s causing the problem? Otherwise maybe try placing the play sound in a different place then triggering it from the widgets.

Playing it elsewhere worked. I just added a function to my function library and there’s no delay if I run it from there.