Sound Cue - Get Playing Wave Name

Thanks for getting back to me with this.

I’ll have to go the long-way round then :stuck_out_tongue: - But if I do it via Blueprints, is there a way to tell when a song has finished playing and to play the next one? I assume a switch on Random INT > The Sound > Finished? Set Bool to Reset?

Edit: I realized I could do IsPlaying (Thanks Fen!), I’ll do it that way then!