Hi, I’ve got a slight problem!
I’m working on my project and a free project for the community in which they have a Radio system which they can use to their heart’s desire.
I’ve got all the Sound Cues set up, where it’ll randomly cycle through songs and I can turn it on and off whenever I please, all that good stuff.
However, there’s a feature that’s missing that really hampers what I’m trying to do - Get Playing Wave Name!
It should be really simple to implement, maybe a Blueprint node which you can call from a AudioComponent with SoundCue attached, where it will simply tell you what the WaveName is that is currently playing - This would allow people to make the Blueprint do specific things depending on which sound / song is playing or have a UMG which tells them the song name.
At the moment, I don’t believe it’s possible but if someone could make this a reality - This would make me a happy man and hopefully would make the lives of the people who’ll download the eventual free project happy too!
It’s not game specific either - You could use it in car games, open-world games .etc Or you could be even more creative and do things like “If player solves X puzzle while Y song is playing = Secret Bonus” .etc
Please let me know if I’ve missed something and this is already possible, if it isn’t - Please please please can you find the time to add something like this in?