Hi, im trying to add multiple sound cues to a map. problem is that when i add a single “destroy actor” to one of the sound cue’s all the other sound triggers are rendered obsolete. any idea whats going on? thanks!
Hello julianque,
It sounds like you are destroying all actors of that class, but I cannot be sure until I see what you are doing with your Blueprint.
Would you mind taking a screenshot of the area in which you are destroying the sound cues so I can further investigate?
Thanks,
hi andrew
here goes: these are two of the cues that if one is hovered over then the other does not play.
Make sure the target input of your “Destroy Actor” function is the the sound in which you are trying to destroy.
how exactly to i change the target input?
Here is how I set it up. What this does is when I overlap the trigger volume. It plays my Fire sound cue (uncheck looping within Sound Cue editor). Then when the sound has completed playing, destroy that same Sound Cue.
Hope this helped!
thank you!
Hi andrew,
i gave what you told me a shot and it still doesnt delete the cue. Looping is disabled but when i hover over the trigger again the audio begins to play again.
Hey again julianque,
So I should retract my statement that the “Destroy Actor” function should work as previously mentioned. The “Destroy Actor” function only works if you spawn in an actor first.
I am assuming you are trying to enter the volume and play the sound only once?
If that is the case, you can set the “Trigger Volume” to a “DoOnce” function so the trigger only plays the sound once when you walk through the volume. Here is a set up to allow that to happen. Let me know if this resolves your issue.
sent this already but it must have been deleted for profanity hah thank you once again it worked.