Sound Cue: calling parameter ignored in HTML5?

Hi everyone!

I found an issue; I have an actor with an audio component on it, which is a SoundCue. I use the ‘Continous Modulator’ to change the pitch of that sound, using the parameter as I’ve seen in the documentation. (changing it’s value in the Blueprint of my original actor)

When I play in the editor, everything works just as I expected, but when I launch my project to HTML5, Pitch is ignored, in fact, you can hear the original sound, without any changes I’ve made in the blueprint.

Hope I could make myself clear, if I didn’t, please let me know and I will give any further information needed.

Thank you!

I think that’s a bug UEPLAT-989 has been created to internally track this.