I’m trying to split the sounds into group A and group B, set the concurrency of the sounds for each group, and adjust the volume by 0.7 times for each additional sound.
But when sound A becomes saturated, sound B becomes quieter.
I think there is a maximum number set for each Sound Concurrency.
Why does this happen?
you are right that wouldn’t make much sense.
What happens if you play around with really long Duck Time or Voice Steal Release time ? Something like 5 or 10 seconds to make it really obvious, does it still behave the same way?
If it doesn’t, my best bet is that there are global settings somewhere else.