Sound Concurrency changes volume of wrong sound

I’m trying to split the sounds into group A and group B, set the concurrency of the sounds for each group, and adjust the volume by 0.7 times for each additional sound.
But when sound A becomes saturated, sound B becomes quieter.

I think there is a maximum number set for each Sound Concurrency.
Why does this happen?

How does the volume scaling part of you concurrency settings look like?

I feel like one setting shouldn’t duck the other, but it feels like this is happening.

It like this.


But this is something that affects the same group. There are other groups, so isn’t it weird that this affects other groups?

you are right that wouldn’t make much sense.
What happens if you play around with really long Duck Time or Voice Steal Release time ? Something like 5 or 10 seconds to make it really obvious, does it still behave the same way?

If it doesn’t, my best bet is that there are global settings somewhere else.

The timing of the volume change has changed, but it is still affected.

Ok then you know that either both sound groups are set under the same concurrency or that ducking is a global setting.

From that piece of documentation you can see that ” You can assign these rules to individual sounds, groups of sounds, or all sounds within a project”

How is your ”limit to owner” set?